[next] [prev] [up] Date: Fri, 09 Jan 81 14:59:00 -0700 (PST)
[next] [prev] [up] From: Bill McKeeman <McKeeman@PARC-MAXC >
~~~ [prev] [up] Subject: Re: Befuddled by BFUDLR

Bill,

Good points. I am not sure how to solve the problem either. But here are some
comments. RubikSong is simply assembly language to drive the human
computer. That has both its advantages and disadvantages. The original
suggestions also included parameterless subroutines and whole cube moves.

Your point it, I think, that there are some easy manipulations that are obscure, at
best, in FLUBRD + IJK. One could take the position that definitions need not be
mnemonic since in steady state their names will be used with a higher level of
semantics. Then we get

Slice = L' R J'
SpratWrench = (Slice U)*4

That seems tolerable but still not well matched to the human at the lowest level.

A nice property the notation could have would be to be concise where the
human manipulation is concise, without introducing a large number of
unmnemonic primitives. For example, we might use Xnnn for multiple parallel
twists.

"R antislice" = L012 = L' R' J

Then we have, for example,

LRUDFBLRUDFB = (L012 U012)*3, 

and

R' = L001
R = L001'
Slice = L010.

Commutators are pretty common (i.e., X Y X'). Somebody suggested X[Y] for
them. The idea is that X is a function to apply to Y. The main problem is that
the human machine isn't very good at doing complicated inverses without some
special practice. But, assuming the practice, then

BRL'D'RRDR'LB'RR
  = B[Slice] (RRB)[Slice']
  = (B[Slice])[RR]  RR
  = (B[Slice]RR)[]

Feedback appreciated...

Bill  

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